/*
	File:		InputShip.h
	Course:		SGD 1301
	Author:		Peter Nguyen
	Purpose:	CInputShip class handles the ship entity
*/
#ifndef _INPUTSHIP_H_
#define _INPUTSHIP_H_

#include "Ship.h"
#include <Windows.h>

class CInputShip : public CShip
{
public:
	CInputShip();
	~CInputShip();
	void Update( float fElapsedTime );
	void Render( void );
private:
	enum MoveState {MOVE_AI,MOVE_INPUT};

	MoveState movementState;
};


#endif